Leonardo Andrade

Leonardo is a writer/narrative designer. He spends most of his time crafting stories or immersed in them. Currently, he partakes in several D&D 5E campaigns and likes messing around with other systems such as Heart, Spire and Rats in The Walls. Here's his portfolio.
5e: Keeping Track of In-Game Time

5e: Keeping Track of In-Game Time

A round of 5e combat takes 6 in-game seconds; ten rounds make a minute. Outside combat, short rests take an hour; long rests, 8 hours. Chunking time into hours is useful for wilderness exploration and urban activities. For longer trips, days are best. Beyond that, narrative beats set the pace.

5e Roleplay Guide: Tips and Tricks

5e Roleplay Guide: Tips and Tricks

Roleplaying is inhabiting a fictional world through a character, taking charge of their actions and expressing their personhood through action. D&D roleplay is a mix of freeform storytelling and mechanical gameplay (aka “rollplay”). Even freeform roleplay doesn’t necessarily equal acting.  

5e: Madness and Sanity Scores

5e: Madness and Sanity Scores

D&D Madness isn’t about accurately portraying mental illness. It’s about a fantastical shattering of the mind by the uncanny, weird, or magical. This manifests as short or long-term Madness effects or more-or-less permanent character flaws. There are even variant rules concerning a Sanity Score.

5e Spellsword Builds: The Mobile Slash & Blast Striker

5e Spellsword Builds: The Mobile Slash & Blast Striker

A spellsword is more magically adept than a half-caster, better at melee than most full casters, and not as hardy as a martial character. They move quickly to make the most of good positioning, switching between weapons (often magically enhanced) and spellcasting as needed. A striker, not a tank.

5E: Making Cursed Items

5E: Making Cursed Items

Cursed items are objects of power that negatively affect the user against their will. Sometimes a cursed item provides a tempting benefit along with the negative effect, or it influences the user’s mind to make them unwilling to part with it. Sometimes, the curse doesn’t bother the user at all or can be used to their benefit.

5e: Mastering The Action Economy

5e: Mastering The Action Economy

The action economy measures how many acts creatures or groups can do in a round of combat. In a 5e round—six in-game seconds—a creature can do: one action, one bonus action, one reaction, one free object interaction (like unsheathing a blade), move up to their speed.

5e: How to Run Horror Adventures

5e: How to Run Horror Adventures

The horror genre covers a broad spectrum of scenarios. What unites them are the feelings of mounting dread and powerlessness. Though D&D 5e is ultimately about acquiring power and beating the odds, you can still achieve a riveting horror experience through narrative and careful tweaking.