Our Team and Ethos

We believe in making games that are as easy to pick up and play as possible. With every product, we ask ourselves “how can we make this easier to run?” in an attempt to bring more people into the game and ensure that even the busiest people can get to the table come game night.

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We believe in making games that are as easy to pick up and play as possible. With every product, we ask ourselves “how can we make this easier to run?” in an attempt to bring more people into the game and ensure that even the busiest people can get to the table come game night.

DM Resources

Here’s a collection of useful tools and other tricks of the trade for any aspiring DM. It includes affiliate links for all the campaign and rulebooks (which partially support us), as well as tools for generating free maps, level-appropriate encounters, and other useful stuff!

5e: Keeping Track of In-Game Time

5e: Keeping Track of In-Game Time

A round of 5e combat takes 6 in-game seconds; ten rounds make a minute. Outside combat, short rests take an hour; long rests, 8 hours. Chunking time into hours is useful for wilderness exploration and urban activities. For longer trips, days are best. Beyond that, narrative beats set the pace.

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5e Roleplay Guide: Tips and Tricks

5e Roleplay Guide: Tips and Tricks

Roleplaying is inhabiting a fictional world through a character, taking charge of their actions and expressing their personhood through action. D&D roleplay is a mix of freeform storytelling and mechanical gameplay (aka “rollplay”). Even freeform roleplay doesn’t necessarily equal acting.  

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5e: Madness and Sanity Scores

5e: Madness and Sanity Scores

D&D Madness isn’t about accurately portraying mental illness. It’s about a fantastical shattering of the mind by the uncanny, weird, or magical. This manifests as short or long-term Madness effects or more-or-less permanent character flaws. There are even variant rules concerning a Sanity Score.

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5E: Making Cursed Items

5E: Making Cursed Items

Cursed items are objects of power that negatively affect the user against their will. Sometimes a cursed item provides a tempting benefit along with the negative effect, or it influences the user’s mind to make them unwilling to part with it. Sometimes, the curse doesn’t bother the user at all or can be used to their benefit.

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5e: Best Magic Items for Each Class

5e: Best Magic Items for Each Class

One of the most exciting aspects of wandering and plundering the worlds of D&D is the loot that you find along the way. From ancient swords to cursed tomes, there’s plenty of treasure to find as you adventure. Though, some items are better than others depending on your class.

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5e: Mastering The Action Economy

5e: Mastering The Action Economy

The action economy measures how many acts creatures or groups can do in a round of combat. In a 5e round—six in-game seconds—a creature can do: one action, one bonus action, one reaction, one free object interaction (like unsheathing a blade), move up to their speed.

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D&D 5e: Beginner DM Tips

D&D 5e: Beginner DM Tips

Start small; develop the world as you go. You should also be enjoying yourself when playing. Take inspiration from everywhere. Don’t bother studying the rulebook; study key basics, then learn as you go. Embrace chaos, stop the game when needed, and adapt the world to the party. 

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5e: How to Run Horror Adventures

5e: How to Run Horror Adventures

The horror genre covers a broad spectrum of scenarios. What unites them are the feelings of mounting dread and powerlessness. Though D&D 5e is ultimately about acquiring power and beating the odds, you can still achieve a riveting horror experience through narrative and careful tweaking.

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