When rolling an ability check or saving throw in D&D, success is determined by reaching a predecided number called a Difficulty Class (DC). Some DCs are already set by certain monster or character stats, while others are made by the DM at the table. But how do you set them?
Our Team and Ethos
We believe in making games that are as easy to pick up and play as possible. With every product, we ask ourselves “how can we make this easier to run?” in an attempt to bring more people into the game and ensure that even the busiest people can get to the table come game night.
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We believe in making games that are as easy to pick up and play as possible. With every product, we ask ourselves “how can we make this easier to run?” in an attempt to bring more people into the game and ensure that even the busiest people can get to the table come game night.
DM Resources
Here’s a collection of useful tools and other tricks of the trade for any aspiring DM. It includes affiliate links for all the campaign and rulebooks (which partially support us), as well as tools for generating free maps, level-appropriate encounters, and other useful stuff!
D&D 5e Shop Ideas: Magic Shops
Magic shops are a long-standing trope of D&D that often clash with the worldbuilding around it. Their existence, distribution, and stocks inform the player experience with what they imply about magic in your setting and what the players can buy from as mundane a fashion as commerce.
5e: The Best Feats for Each Class
Whenever a character reaches a level in D&D 5e where they would gain an Ability Score Improvement (ASI), they can instead take a feat. Many players are unsure of what their best options are or which ones are catered to their class. So which are the best feats and for which class?
5e Improvised Damage: Making Combat More Fun
The barbarian goes into a rage and charges through a campfire to attack. The DM doesn’t have a stat block for the fire. How much does it hurt when quantifying it in hit points? This is where we must improvise damage.
D&D Exploration Pillar: How To Get It Right
Exploration is one of the three pillars of D&D—and the most misunderstood. Let’s explore what makes it more than just going from point A to B.
5e Support Class Builds: Carrying The Party
Playing support in D&D 5e is hardcore. Built right, it allows you to be a multitool outside combat, and a shaper of combat within it. What’re the best things to consider?
5e Speed Combat: Faster and Less Boring
Focusing on tactics and mechanics can make fights drag. How can we make combat faster and less boring?
5e Weapons: All You Need to Know to Survive and Thrive
On the go? Listen to the audio version of the article here: The D&D session ended with a bang. The gnollish fiend's spiked flail missed the paladin by a narrow margin, and his slender, jet-black rapier thrusted from below like a lunging viper. As the blade dug...
5e: How Does CR Work
Your friends have made 1st level characters, and you want a vampire as a villain. You look it up; your friends wouldn’t last a second. How did you know?
D&D Immersion Tips: How to Engage Players
Immersion is the core of interactive storytelling. When immersed, we become engrossed in a story, think in the world’s terms, and feel real emotion from in-game events. It goes beyond mere suspension of disbelief—with the right tools, you can craft it.
D&D Alignments – Does It Matter?
People who know nothing of D&D engage in discussions of alignment, placing characters from their favorite fictions or even salads between the axes of law and chaos, good and evil. But what does it mean, and why is it such a fixture of D&D?