Every time you prep an encounter or storyline, it’s an opportunity to take your players to uncharted territory and engage their sense of wonder—or fear of the unknown. While there’s nothing wrong with using staples, it has an opportunity cost. When done repeatedly, this leads to blandness.
The secret to making engaging dungeons is a great premise. Hook players right away with an awesome concept that sells the idea of venturing into the dungeon. A great premise is tailor-made to fit player preferences and will guide the whole design process.
D&D is both a game and narrative experience. We don’t play to make numbers go up; we want to be wowed by engaging stories. The game’s mechanics double as a system of emergent storytelling that combines DM intent and player agency. The broad shape and core themes of these stories are the DM’s domain.
Looking for something to slot into your campaign, ready to go? Here’s a Free Mini-Module to slot into almost any campaign!
Becoming a lich is a dangerous process involving sacrifice, powerful necromancy, and evil pacts to achieve immortality. You must gain access to Imprisonment, find the secrets to crafting a phylactery & a special potion, and then a lot of luck. Even then, you must fuel your immortality forever.
Unofficial D&D content produced in a hobbyist or semi-professional fashion is broadly called homebrew by the game’s community. A lot of homebrew comes from players’ unmet needs by the official content or creators’ desires to explore the possibilities of D&D as a medium/set of mechanics.
When rolling an ability check or saving throw in D&D, success is determined by reaching a predecided number called a Difficulty Class (DC). Some DCs are already set by certain monster or character stats, while others are made by the DM at the table. But how do you set them?
Magic shops are a long-standing trope of D&D that often clash with the worldbuilding around it. Their existence, distribution, and stocks inform the player experience with what they imply about magic in your setting and what the players can buy from as mundane a fashion as commerce.
Whenever a character reaches a level in D&D 5e where they would gain an Ability Score Improvement (ASI), they can instead take a feat. Many players are unsure of what their best options are or which ones are catered to their class. So which are the best feats and for which class?
The barbarian goes into a rage and charges through a campfire to attack. The DM doesn’t have a stat block for the fire. How much does it hurt when quantifying it in hit points? This is where we must improvise damage.
Exploration is one of the three pillars of D&D—and the most misunderstood. Let’s explore what makes it more than just going from point A to B.