The secret to making engaging dungeons is a great premise. Hook players right away with an awesome concept that sells the idea of venturing into the dungeon. A great premise is tailor-made to fit player preferences and will guide the whole design process.
Playing D&D since 2014, Simo has a continuous world spanning 6 years real time (over 300 sessions). He has a passion for old-school dungeons, particularly tough ones like Tomb of Horrors. His primary game design focus is making compelling dungeons that provide impactful choices for the players. You can find him on instagram @grimoire.games