Have you ever wondered how much your character can carry and how strength affects or size it? Does your DM ask you to keep track of weight? Here’s a simple breakdown.
After fighting through a monster-infested dungeon, PCs will need to rest. However, how often can PCs rest? What should be considered?
Do you feel like your D&D games have been held back by pointless dice rolls? Let us introduce you to the concept of Taking 10.
“Necromancy”—it’s a word weighed down with centuries of moral preconceptions, even in D&D. It drips with cultural memories of medieval satanism and wicked witches. Why would Wizards of the Coast devote an entire school of magic to such an utterly evil pursuit?
It is not always clear to DMs or players what it is that Alchemist’s Supplies can do and how to go about crafting a potion. Here’s a breakdown of what we know and suggested rules.
As a new 5e player, you may have heard about feats. But how can you get them and which ones are worth considering?
Unlike in D&D, when you envision a real-world monk, you probably imagine one of two things: a portly Friar Tuck-like fellow or a lean, bald Buddhist in a saffron one. In both cases, they appear to be deeply religious. But what about D&D monks – are they religious?
Legendary actions can dramatically improve the difficulty, fun, and excitement of an encounter when used properly. How can a DM incorporate legendary attacks?
Dying in D&D is easy – anything from a stray arrow to dragon’s breath can end your life as an adventurer. Thankfully, there are ways to bring you back from the afterlife!
5e gamers who own the Player’s Handbook (PHB) tend to overlook the details of how passive perception works. Properly used, it can speed up your game, cut down on the monotony of constant active perception checks, and maintain the drama of ambushes and avoiding detection.